![where are the sample sound files located max where are the sample sound files located max](https://1.bp.blogspot.com/-VxaFerYkHfc/Wi-9RaiHipI/AAAAAAAACG0/GwkiJMHlgy8Gowt5UXZZzs1IYIfyqyK0QCLcBGAs/s1600/where1.png)
Thomas Edison's 1857 invention of the phonograph and Nikola Tesla's wireless radio demonstration of 1893 paved the way for what was to be a century of innovation in the electromechanical transmission and reproduction of sound. As a result, the artist today working with sound has not only a huge array of tools to work with, but also a medium exceptionally well suited to technological experimentation. 1 The ability to create, manipulate, and reproduce lossless sound by digital means is having, at the time of this writing, an equally revolutionary effect on how we listen. Indeed, the development of phonography (the ability to reproduce sound mechanically) has, by itself, had such a transformative effect on aural culture that it seems inconceivable now to step back to an age where sound could emanate only from its original source. Unsurprisingly, therefore, we find that in the machine age these same people found themselves first in line to take advantage of the new techniques and possibilities offered by electricity, telecommunications, and, in the last century, digital computers to leverage all of these systems to create new and expressive forms of sonic art. From developments in the writing and transcription of music (notation) to the design of spaces for the performance of music (acoustics) to the creation of musical instruments, composers and musicians have availed themselves of advances in human understanding to perfect and advance their professions. The history of music is, in many ways, the history of technology. If you see any errors or have comments, please let us know. Be aware of it and change your settings accordingly.This tutorial is “Extension 3” from Processing: A Programming Handbook for Visual Designers and Artists, Second Edition, published by MIT Press. The other way round, when you play a 44.1kHz track in 48kHz the length of it gets shorter and the pitch higher. As you play 44100 in place of 48000 sample per second your song gets longer and the pitch of it slightly drops. You open a session in your Digital Audio Workstation (DAW) with a sample rate of 44.1kHz but the audio file you are playing has a rate of 48kHz.
![where are the sample sound files located max where are the sample sound files located max](https://audiostock-public-files.s3.ap-northeast-1.amazonaws.com/sample-files/waveform_e17310a769510e95b2fc1b2b279260c6549ead37_played.png)
![where are the sample sound files located max where are the sample sound files located max](https://miro.medium.com/max/1032/1*0dmfgyusX25-Y1yFNyVjXQ.png)
With a sample rate of 44.1kHz an audio file consists of 44100 samples per second. Typical sample rates are 44.1kHz, 48kHz, 96kHz and 192kHz. The more samples, the better the representation of the acoustical waveform and therefore the higher the audio quality. The higher the sample rate, the more samples there are in one second. This digital waveform is a representation of an acoustical waveform that we could hear as sound. A sample in digital audio is just a number but if draw a line connecting a great number of samples you would see a waveform. For those who wonder and want to find out more about sample and bit rate: The sample rate defines the number of samples per second of a digital audio file.